In development · iPhone & iPad

One ball.
Infinite bounce.

A physics platformer where timing is everything. Tap at the bottom of each bounce to launch higher — then thread spikes, lava and wrecking balls on the way up.

iOS 17+iPhone & iPadNo adsEnglish & FrançaisGame Center

Tap · Amp · Survive

Easy to bounce. Hard to master.

The ball never stops bouncing. Your only job is when you tap — and the whole game opens up from there.

Timed bounce amps

Tap right as the ball hits the ground and it launches higher. Time it perfectly and chain two validated amps for a max-height super-bounce. Mistime it and you stall — every screen is a rhythm puzzle.

Wall amps

Press against a vertical wall to ricochet off it and redirect your momentum mid-air.

Hazards everywhere

Spikes, lava, spinning saw blades, conveyor belts, swinging wrecking balls and falling boulders. One touch and you restart.

Time medals

Gold, silver and bronze targets on every level. Shave seconds to climb the tiers.

Ghost racing

A translucent replay of your best run races alongside you on every retry.

Collect the stars

Optional stars tucked into the trickiest lines reward the bravest routes.

Game Center built in

Per-level leaderboards and five achievements — first clear, first gold, the full campaign, all-gold, and a podium finish.

Living backdrops

Procedurally generated skies, weather and layered caves give every level its own mood — and never repeat.

Real gameplay

See it in action

No mockups — this is the game running. The ball amps off the ground, ricochets off walls, and threads the hazards.

Conveyor Inferno — threading the belts in the rain.
Watch a full run — Walls, 0:41, all 7 stars.
Desert level — conveyor walls, pyramid, and a directional arrow
Rainy twilight level with conveyor belts
Starry-night level with floating platforms
Prairie level — the ball mid-bounce over spikes
Dusk level with green platforms

A growing campaign

Every level, its own character

From gentle prairie hops to the Conveyor Inferno. Hand-illustrated covers, hand-tuned challenge.

Prairie level cover
🟢 Prairie
Stairs level cover
🟢 Stairs
Up Up Up level cover
🔵 Up Up Up
Walls level cover
🔵 Walls
Floor Is Lava level cover
🟠 Floor Is Lava
Mountain Peak level cover
🟠 Mountain Peak
Tunnel level cover
🟣 Tunnel
Windy level cover
🟣 Windy
Cut Both Ways level cover
🔴 Cut Both Ways
Conveyor Inferno level cover
🔴 Conveyor Inferno

For the completionists

Chase every medal

Five Game Center achievements turn mastery into a checklist worth finishing.

First ClearFinish any level
Going for GoldEarn a gold medal
Campaign ClearBeat the campaign
All That GlittersGold on every level
On the PodiumReach a global top 3

The standout feature

Build your own levels

A full level editor is built right into the game — and it's free, forever. Place every element, tune it, test it, and play it like any campaign level.

Every element, drag-and-dropPlatforms, walls, spikes, lava, saws, moving platforms, conveyors, stars and goals.
Rotate, resize, patrol pathsAngle platforms, set patrol rails, chain spikes, pick the sky and cover art.
Test instantlyJump into a live test run, tweak, and jump straight back to editing.
Eight save slotsKeep a whole workshop of works-in-progress, each playable from the title screen.

The story

A love letter to one-more-try arcade games.

Blue Rebound started as a single bouncing ball and a question — what if the only control was timing? It grew into a hand-tuned campaign, a ghost-racing time attack, and an editor open enough to make it yours. Built solo with SpriteKit and Swift, polished one bounce at a time.

SpriteKit + SwiftUniversal landscapeGame CenterNo ads, no tracking

Good to know

Questions

When can I play it?

Blue Rebound is in active development and heading to the App Store and TestFlight. This page is the home base — drop your email below and you'll hear the moment it's live.

How much will it cost?

Free to play. The plan is a generous free run of levels, with a single one-time unlock for the full campaign — no subscriptions, and no ads, ever. The level editor and every theme stay free.

How do you play?

The ball bounces on its own. You tap to amplify each bounce — perfectly timed taps launch higher, and pressing against a wall ricochets you off it. The whole game is reading the rhythm and threading the hazards.

Which devices?

iPhone and iPad running iOS 17 or later. It's a universal, landscape-locked app that scales to fill any screen.

Is there a level editor?

Yes — a complete editor is built in. Place and tune every element, set the sky and cover art, test instantly, and keep up to eight levels in progress. It's free and never behind a paywall.

Do you collect my data?

No tracking, no analytics, no ads. The only network features are optional Game Center leaderboards and achievements, which use your own Game Center account. This website has no trackers either.

One ball. Infinite bounce.
Coming soon.

iPhone & iPad · iOS 17+ · free to play · no ads. Want a heads-up when it launches?

Email me at launch