English · Français · Español

New in 1.2 · Made for iPhone Duo

One ball.
Infinite bounce.

A physics platformer where timing is everything. Tap at the bottom of each bounce to launch higher — then thread spikes, lava and wrecking balls on the way up.

iOS 17+ & macOSiPhone · iPad · Mac · iPhone DuoTouch · keyboard · controllerNo adsEnglish · Français · EspañolGame Center📖 How to play

Tap · Amp · Survive

Easy to bounce. Hard to master.

The ball never stops bouncing. Your only job is when you tap — and the whole game opens up from there.

Timed bounce amps

Tap right as the ball hits the ground and it launches higher. Time it perfectly and chain two validated amps for a max-height super-bounce. Mistime it and you stall — every screen is a rhythm puzzle.

Wall amps

Press against a vertical wall to ricochet off it and redirect your momentum mid-air.

Hazards everywhere

Spikes, lava, spinning saw blades, conveyor belts, swinging wrecking balls and falling boulders. One touch and you restart.

Time medals

Gold, silver and bronze targets on every level. Shave seconds to climb the tiers.

Ghost racing

A translucent replay of your best run races alongside you on every retry.

Collect the stars

Optional stars tucked into the trickiest lines reward the bravest routes.

Game Center built in

Leaderboards per level, per Speedrun area and per boss, plus ten achievements, from your first clear to mastering both side quests.

Living backdrops

Procedurally generated skies, weather and layered caves give every level its own mood — and never repeat.

A soundtrack per world

Every theme has its own music — from murky swamp to neon city — that loops as you bounce. Toggle it any time in Settings.

iPhone, iPad, Mac & iPhone Duo

One universal app. Tap on iPhone and iPad, half-fold an iPhone Duo into a handheld console, or play on Mac with keyboard, mouse or a game controller — your progress and Game Center go with you.

Make the bounce yours

Unlock ball skins, recolour your ball, and pick a trail — six cosmetic layers, from skins and ball colours to trails, auras and bounce effects.

Side quests & reward balls

Clear the campaign to open bonus side-quest worlds and earn special balls — the spinning trick ball and the electric Volt ball — each with its own physics.

Pick your precision

Normal gives you a forgiving window to land each tap, and a mistimed tap costs little height. Want the original challenge? Switch Ball precision to Hard in Settings.

English, French & Spanish

The whole game, menus and how-to-play guide included, is fully translated. Pick your language in Settings, or let it follow your device.

New in 1.2

Made for iPhone Duo

Half-fold it and Blue Rebound becomes a handheld console. The level plays on the upright screen, and the controls sit on the flat half, right under your thumbs.

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Watch up top, tap belowBig hold pads and pause on the flat half. Results, replays and the menus move down there too.
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The map and the editor split tooThe world map or your level on top; the D-pad, Play and the editor tools below.
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Folded shut? Keep playingThe outer screen runs the full game, with every button kept clear of the camera.Blue Rebound on the closed iPhone Duo outer screen, a desert level
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Open it flat for widescreenFully open, it plays the normal landscape game on the big inner screen.

Real gameplay

See it in action

No mockups — this is the game running. The ball amps off the ground, ricochets off walls, and threads the hazards.

Conveyor Inferno — threading the belts in the rain.
▶ Watch a full run — Walls, 0:41, all 7 stars.
Desert level — conveyor walls, pyramid, and a directional arrow
Rainy twilight level with conveyor belts
Snowy mountain-peak level high above the clouds
Prairie level — the ball mid-bounce over spikes
Glowing blue ice-cave level

Watch

The trailer

A quick look at the worlds, the hazards, and the ghost-racing time trials.

Worlds to explore

One bounce at a time

Roll and rebound across a whole overworld — sun-baked prairies, dizzying heights, neon nightclubs, a kid’s toy-strewn bedroom, and the murky depths of the swamp. Clear a level to unlock the next; clear an area to open the one beyond.

The Blue Rebound world map — a winding path across themed areas from open prairie to deep swamp

The overworld — every area has its own look, hazards and perfect line.

Four ways to play

Pick your challenge

One ball, four very different reasons to keep bouncing.

Campaign

Bounce across a world of themed zones, unlocking new levels one perfect run at a time.

Time Trial

Replay any level and chase the clock — beat your best, earn medals, climb the leaderboards.

Speedrun

Cleared an area? Race every one of its levels back-to-back in a single sprint against the world.

Daily

A fresh hand-built level every day. Keep your streak alive.

Read the full guide →

A growing campaign

Every level, its own character

From gentle prairie hops to the Conveyor Inferno. Hand-illustrated covers, hand-tuned challenge.

Prairie level cover
🟢 Prairie
Stairs level cover
🟢 Stairs
Up Up Up level cover
🔵 Up Up Up
Walls level cover
🔵 Walls
Floor Is Lava level cover
🟠 Floor Is Lava
Mountain Peak level cover
🟠 Mountain Peak
Tunnel level cover
🟣 Tunnel
Windy level cover
🟣 Windy
Cut Both Ways level cover
🔴 Cut Both Ways
Conveyor Inferno level cover
🔴 Conveyor Inferno

For the completionists

Chase every medal

Ten Game Center achievements turn mastery into a checklist worth finishing.

First StepsFinish your first level
Going for GoldEarn a gold medal
The Grand TourClear the first 15 levels
PerfectionistGold on the first 15 levels
On the PodiumReach a global top 3
Speed DemonA whole area on one life
Zone PerfectA PERFECT clear in every zone
Boss Rush ChampionEvery boss, one life
Trick MasterClear the Trick side quest
Volt MasterClear the Volt side quest

The standout feature

Build your own levels

A full level editor is built right into the game — included with the one-time full unlock. Place every element, tune it, test it, and play it like any campaign level.

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Every element, drag-and-dropPlatforms, walls, spikes, lava, saws, moving platforms, conveyors, stars and goals.
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Rotate, resize, patrol pathsAngle platforms, set patrol rails, chain spikes, pick the sky and cover art.
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Test instantlyJump into a live test run, tweak, and jump straight back to editing.
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Eight save slotsKeep a whole workshop of works-in-progress, each playable from the title screen.

The story

A love letter to one-more-try arcade games.

Blue Rebound started as a single bouncing ball and a question — what if the only control was timing? It grew into a hand-tuned campaign, a ghost-racing time attack, and an editor open enough to make it yours. Built solo with SpriteKit and Swift, polished one bounce at a time.

SpriteKit + SwiftLandscape + Duo tabletopGame CenterNo ads, no tracking

Good to know

Questions

Where can I get it?

Blue Rebound is out now on the App Store for iPhone, iPad and Mac — download it here. It's free to play, with no ads.

How much does it cost?

Free to play, with a generous free run of levels and a single one-time Full Unlock: no subscriptions, and no ads, ever. That one purchase opens the full campaign, the level editor, and every theme, on all your devices.

How do you play?

The ball bounces on its own. You tap to amplify each bounce — perfectly timed taps launch higher, and pressing against a wall ricochets you off it. The whole game is reading the rhythm and threading the hazards. There's a full how-to-play guide here — modes, stars, medals and Gems.

Which devices?

iPhone and iPad running iOS 17 or later, and Mac (via Mac Catalyst). It's a universal, landscape app that scales to fill any screen — play with touch on iPhone/iPad, or keyboard, mouse and game controller on Mac. On iPhone Duo, half-fold it for the tabletop layout (game on top, controls below), or close it and play on the outer screen.

Which languages?

English, French and Spanish. The game follows your device language, and you can change it any time in Settings. This site and the how-to-play guide come in all three too.

The timing feels too tight (or too easy)

Ball precision is set to Normal by default: a wide window to land each tap, and a mistimed tap costs only a little height. For the original, tighter timing, switch it to Hard in Settings.

Is there a level editor?

Yes — a complete editor is built in. Place and tune every element, set the sky and cover art, test instantly, and keep up to eight levels in progress. It comes with the one-time full unlock.

Do you collect my data?

No tracking, no analytics, no ads. The only network features are optional Game Center leaderboards and achievements, which use your own Game Center account. This website has no trackers either.

One ball. Infinite bounce.
Out now.

iPhone, iPad, Mac & iPhone Duo · iOS 17+ / macOS · free to play · no ads. Get it on the App Store today.

Download on the App Store