The story
A love letter to one-more-try arcade games.
Blue Rebound started as a single bouncing ball and a question — what if the only control was timing? It grew into a hand-tuned campaign, a ghost-racing time attack, and an editor open enough to make it yours. Built solo with SpriteKit and Swift, polished one bounce at a time.















First Clear
Going for Gold
Campaign Clear
All That Glitters
On the Podium