Easy
Fifteen levels to learn the ropes, free for everyone.
Hopper the hamster rolls along inside his ball. Tap to jump, hold to fly higher, and grab every star across the house, the garden and the pet shop.
The house, the garden, the pet shop's barriers, a Medium plank section in the bedroom, the Hard attic and a cat chase, in 23 seconds.
Hopper runs on his own. You decide when he jumps, and how high.
A short tap hops over a gap; a long hold sends Hopper up to the high road. Every jump is yours to time.
Stars hang in the open, over spikes and under shelves. Collect them all and spend them in the shop.
Fifteen levels to learn the ropes, free for everyone.
Longer, faster, in new rooms, with moving-plank sections: stop at the edge, time each hop.
Rhythm levels at dusk: balls of yarn rolling at you, piston spikes, crumbling planks.
Fourteen balls, eleven trails and nine hats, bought with the stars you collect.
A coached Practice run teaches the tap, the hold and the timing, in slow motion. Instant restarts, no account, no network needed.
Beyond the campaign: rushes, races against the clock, a daily challenge and a cat on your tail.
One world, five levels in a row, three shared lives. Every star pays, and your best rush goes on the leaderboard.
Race every level for gold, silver or bronze. Each star shaves time off, and a streak of five gives Hopper a boost.
A new rush every day, one attempt, the same for everyone. Free for all players.
Stack twists: a dark room, hidden stars, no checkpoints, one life. In a Rush or a Cat Chase, each one raises the star payout.
The house cat is right behind. Keep rolling: every slip lets it close in.
Daily, Rush and Time Attack boards right in the game, with your own bests, through Game Center.
Scroll through the ten store panels.










Kitchen, living room and hallway, then a kid's bedroom on Medium and the attic on Hard. Spring off cushions, ride the high road along the shelves, kick up the wall shafts.
Timed sprinklers, popping moles, crumbling leaves, mud and wet grass, then a greenhouse on Medium and the pond at dusk on Hard.
Rolling carts, bouncing toy balls, striped barrier arms, conveyor belts and fish tanks that float you, then the bakery on Medium and the stockroom after hours on Hard.
Thirty seconds of the house, the garden, the pet shop and the cat.
Half-fold the phone and set it down: the game plays on the upright half, two paw buttons wait on the flat half.







Easy, the Practice run and the Daily Run are free. Medium and Hard are one in-app purchase, shared with your family.
Download on theApp Store