One tap. Jump, roll, escape.

Hopper the hamster rolls along inside his ball. Tap to jump, hold to fly higher, and grab every star across the house, the garden and the pet shop.

iPhone ยท iPad ยท iPhone Duo45 levels5 ways to playNo ads, no trackingAges 4+

The house, the garden, the pet shop's barriers, a Medium plank section in the bedroom, the Hard attic and a cat chase, in 23 seconds.

How it plays

One button is all it takes

Hopper runs on his own. You decide when he jumps, and how high.

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Tap to jump, hold to fly

A short tap hops over a gap; a long hold sends Hopper up to the high road. Every jump is yours to time.

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Every star counts

Stars hang in the open, over spikes and under shelves. Collect them all and spend them in the shop.

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Easy

Fifteen levels to learn the ropes, free for everyone.

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Medium

Longer, faster, in new rooms, with moving-plank sections: stop at the edge, time each hop.

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Hard

Rhythm levels at dusk: balls of yarn rolling at you, piston spikes, crumbling planks.

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Dress up Hopper

Fourteen balls, eleven trails and nine hats, bought with the stars you collect.

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Learn it in a minute

A coached Practice run teaches the tap, the hold and the timing, in slow motion. Instant restarts, no account, no network needed.

Game modes

Five ways to play

Beyond the campaign: rushes, races against the clock, a daily challenge and a cat on your tail.

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Level Rush

One world, five levels in a row, three shared lives. Every star pays, and your best rush goes on the leaderboard.

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Time Attack

Race every level for gold, silver or bronze. Each star shaves time off, and a streak of five gives Hopper a boost.

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Daily Run

A new rush every day, one attempt, the same for everyone. Free for all players.

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Remix

Stack twists: a dark room, hidden stars, no checkpoints, one life. In a Rush or a Cat Chase, each one raises the star payout.

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Cat Chase

The house cat is right behind. Keep rolling: every slip lets it close in.

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Leaderboards

Daily, Rush and Time Attack boards right in the game, with your own bests, through Game Center.

Screenshots

Three painted worlds

Scroll through the ten store panels.

The house: one tap to jump, hold to fly
Cat Chase: outrun the house cat
The garden: beat the sprinklers
The pet shop: duck the barriers, dodge the toys
Medium, in the bedroom: plank to plank, time it
Hard mode, in the attic: dodge the rollers
The Modes screen: Level Rush, Cat Chase, Daily Run, Remix
Time Attack: race the clock for gold
Climb the leaderboards
The shop: dress up Hopper

The House

Kitchen, living room and hallway, then a kid's bedroom on Medium and the attic on Hard. Spring off cushions, ride the high road along the shelves, kick up the wall shafts.

The Garden

Timed sprinklers, popping moles, crumbling leaves, mud and wet grass, then a greenhouse on Medium and the pond at dusk on Hard.

The Pet Shop

Rolling carts, bouncing toy balls, striped barrier arms, conveyor belts and fish tanks that float you, then the bakery on Medium and the stockroom after hours on Hard.

Watch

The trailer

Thirty seconds of the house, the garden, the pet shop and the cat.

iPad

Big screen, same one button

iPhone Duo

Watch up top, tap below

Half-fold the phone and set it down: the game plays on the upright half, two paw buttons wait on the flat half.

Can you help Hopper make his great escape?

Easy, the Practice run and the Daily Run are free. Medium and Hard are one in-app purchase, shared with your family.

Download on theApp Store